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D&D Curse of Strahd: Session 74

images by Simon Yule, Strahd
Studying Time: 7 minutes

Session 74: Strahd in an Elevator

Gimble Timbers ran in the direction of Strahd, Solar-Sword raised. He struck the vampire. Strahd let loose a mighty howl and, seeing that the tide had turned towards him, his ghouls defeated, he started to sink silently via the ground. Gimble struck out once more just for his blade to chop by means of the air above the bottom the place Strahd had simply stood. Strahd had been swallowed by the citadel and escaped to lick his wounds.

Session 74 in our ongoing Curse of StrahdDungeons & Dragons recreation occurred final night time and after two weeks of stay video games we went again to the consolation of the web as we continued our exploration of Citadel Ravenloft. It was a two-and-a-half-hour session final night time which coated the area of roughly one minute of recreation time. Most of that was spent in an elevator with half our social gathering unconscious.

Beforehand in Barovia…

Our heroes have been trapped in vampire-and-zombie-infested Baroiva and are determined to flee. They’ve been corrupted by their publicity to the evils herein and arrived at Fort Ravenloft with the intention of defeating its proprietor, Strahd Von Zarovich, thus profitable their freedom.

Final session, armed with the Solar-Sword, a legendary weapon with its personal character and historical past related to the dreaded vampire, and with the information of the right way to defeat Strahd, they fought him and his manservant Rahadin within the basement of the fort. Correctly he ran from the encounter and left the celebration harm and in want of an extended relaxation.

Nepharon and Associates: The Kosef Division

Kosef – Human Rogue/Wizard, carries the Employees of Frost, performed by me;
Baräsh – Dragonborn Paladin, follower of St. Andell and the Morning Lord;
Gimble Timbers – Gnome Fighter, proprietor of the Solar-Sword, has a pet canine referred to as Kevon;
Brundle Swash – Gnome Druid, will get electrocuted lots;
Victor – Human (Teenage) Wizard-in-Coaching, NPC;
Ireena – Human Cleric, Strahd’s would-be bride, blessed by St. Andell, NPC.

StrahdThe Kosef Division of Nepharon Associates. L-R: Ireena, Gimble Timbers, Baräsh, Kosef, Brundle Swash, and Victor

Baräsh turned to Rahadin. His face was dripping with blood and his ears nonetheless ringing with the sound of a thousand dying screams. However the nightfall elf was nowhere to be seen. Had he vanished like his grasp? Baräsh couldn’t inform, however he didn’t have time to dwell on it. Ireena was nonetheless trapped underneath the damaged desk and in critical want of therapeutic. As have been the remaining of the celebration.

The session started with us re-grouping after the Strahd encounter. A fast spherical of mass therapeutic from Ireena and Baräsh meant we might go on. We have been nonetheless harm and low on assets, however we knew we needed to catch Strahd fast.   

All the best way to the stairway honey

We had briefly explored this room previous to preventing Strahd and knew that there was a stairway that led down on the finish of the hall. In order that’s the place we headed. Our DM requested for our marching order. Gimble was in entrance, then Baräsh and Victor, then Ireena, Brundle, and Kosef.

We determined to not hassle with stealth and sneaking round anymore—after final session Strahd undoubtedly knew we have been right here. Maybe we might had benefited from just a little extra warning, as we have been about to find.

As we neared the stairway there was a clinking underneath foot as Gimble and Baräsh stepped onto a big flagstone. All of a sudden, metallic bars shot down from the ceiling, trapping them alongside Victor and Ireena. They have been in some type of cage. As they tried to maneuver, two metal portcullises shot down, separating them from the remaining of the celebration. There was a “clunk” adopted by a deep whooshing sound because the cage rose up and up and up, ascending excessive into the fort, simply as an unlimited stone ballast started to hurtle down in the direction of the ground.

The ascending quartet needed to roll structure saving throws because the elevator cage they have been in full of smoke and noxious fuel. Baräsh, Ireena, and Victor failed they usually all fell unconscious. This left solely Gimble Timbers awake to attempt to save them.

ROLL INITIATIVE!

This was an uncommon state of affairs for us. Usually rolling for initiative is related to preventing monsters, however right here we knew we might solely have a pair of rounds till the elevator crashed into the ceiling crushing everybody inside. This was tense.

Ireena, Baräsh, and Victor have been unconscious, so it will be as much as Kosef, Brundle, and Gimble to save lots of them. By some means.

Kosef went first. An intelligence examine of 19 would assist assess the state of affairs. He seemed up into the shaft the place the carry was hurtling upwards and will see the enormous granite block descending. At this level the cage was 40 ft within the air and the block 120 ft and falling. One way or the other we needed to cease or sluggish the descent of the block. However earlier than Kosef might act, his time was up.

Brundle went subsequent. He forged Entangle on the block, hoping this might sluggish it down. Thick thorny vines grew out of the wall and coated the descending dice. This briefly slowed the descent because the granite block jammed for a second because it fell. However it was too heavy and smashed by way of the brambles and continued in the direction of the ground.

Because the granite block fell, the cage rose up. It was Gimble’s flip and the carry had now risen 80 ft. Simply because the counterweight was passing the cage, the gnome tossed one finish of his double-ended grappling hook to catch onto the chains. It hooked and shortly the rope pulled taut. Simply because it was concerning the snap the block slowed down. Gimble cheered, considering his fast considering had paid off.

In fact, the actual cause the block had slowed wasn’t Gimble’s rope. Because the gnome was shortly tying his knots, Kosef was on the ground operating via the spells he might forged which may assist: Magic Missile. No. Ice Knife. No. Grease. Undoubtedly not. Featherfall. Sure! And as he forged the spell the block slowed right down to 60 ft per spherical. This is able to purchase us a bit extra time.

Lovin’ it up ‘til I hit the ground

With the block slowed, Brundle re-cast Entangle and more vines grabbed and grasped at the granite cube. This held it in place just long enough for Gimble to wake Baräsh, Ireena, and Victor. However, the elevator cage was still rising and we had no way of knowing what would happen when it reached the top.

Meanwhile on the ground, Kosef and Brundle could do no more to help, so they decided to run up to find them on the higher floors. Last session, during the fight with Strahd, Victor had managed to animate a zombie called Silas. We knew Silas was magically linked to Victor so we decided to use him as an alarm system. If Silas suddenly fell to the ground motionless, this would tell us that something had happened to Victor. So grabbing the zombie—he didn’t comply with our instructions so we carried him—we raced up the steps to see if we might work out the place the elevator shaft led.

Within the cage—now 250 ft up—Ireena and Baräsh tried to smash after which pray their method out as Gimble and Victor seemed round dumbly. Neither strategy labored. In order that they used therapeutic spells to convey all of them as much as full well being and braced for impression. The therapeutic was simply in time.

The cage—nonetheless touring at 60 ft per spherical—slammed closely towards the onerous ceiling. Everybody failed their dexterity saving throw and took 25 factors of bludgeoning injury and the elevator was left hanging suspended on the prime of the shaft.

Cut up Get together

Midway up the primary flight of stairs, Kosef and Brundle heard an almighty crash. Indication that the elevator has reached its remaining vacation spot. Silas didn’t instantly fall lifeless to the ground which recommended that Victor at the very least had survived the influence.

They carried on up the steps, hoping to satisfy the elevator someplace alongside the best way. Two extra flights of stairs and a darkish twisting hall later, they have been completely misplaced.

In the meantime within the elevator cage dangling 250 ft within the air, Baräsh and Gimble have been making an attempt to work out easy methods to escape. Baräsh might Misty Step (teleport) out, however couldn’t take anybody with him. Victor recommended he and Baräsh use Dimension Door (one other teleport spell), however the dragonborn refused. So Victor took Gimble as an alternative. He teleported them again to the ossuary the place that they had fought Strahd.

Simply as they vanished, a specter glided into the metallic cage and commenced attacking Ireena. Baräsh was capable of battle it off, nevertheless it value helpful assets to take action. After the assault, Baräsh and Ireena have been nonetheless trapped within the elevator with no concept of the way to escape.

Rats!

The adventurers have been separated. Three teams cut up up in several areas of the uncanny fort. No type of contact or sending for assist. Of their metallic cage excessive above the ground, Baräsh and Ireena knelt down to wish, while Gimble and Victor searched via the basements, and Kosef and Brundle dashed as much as the citadel’s heights. Ultimately they got here to a darkish room, full of cobwebs and mysterious alcoves. Brundle went to research. He might make out a vaguely person-like form masked in shadow. The form started to twist and writhe. Its floor wriggled and crawled like a mass of rats dancing and scuttling over each other. As Brundle’s imaginative and prescient adjusted, it appeared to pulse with life, twitching. It was rats. Lots of of them. The rodent pile lurched in the direction of him. He screamed. END

Afterthoughts

A cut up social gathering once more! This doesn’t bode nicely for us. Particularly seeing as we’re all affected by low well being and restricted assets. Strahd might decide us off one after the other.

What did we study?

DM Tip: Typically gamers get themselves into sticky conditions that require a bit bit of help to get out of. Not solely did we already know there was a lure within the hall with the elevator, however we additionally ignored a quantity of apparent possibilities to get ourselves out of hassle. Fortunately our DM is benevolent, variety, and loving (and reads this weblog) and was prepared to assist us assume our method out. Based on the marketing campaign ebook, if unaffected, the elevator travels at 170 ft per six seconds, which might have given us one spherical to flee or be crushed. What’s extra, 25 factors of bludgeoning injury is just one-third of the entire injury taken if the elevator isn’t slowed. So our DM actually was being beneficiant in letting us survive. Though it might have been a bit of an anticlimax to have gotten this far within the story solely to then die in an elevator.

Participant Tip: Don’t attempt too exhausting to outsmart your DM with physics. Simply because Google tells you that a 10 foot dice of granite weighs 762kg, that doesn’t imply you must problem them when the marketing campaign e-book says it’s hundreds of tons. In any case, Dungeons & Dragons is a world suffused with magic and totally different physics from those chances are you’ll know at house. It’s, nevertheless, fascinating to notice that a 10 foot dice of granite has the identical quantity as 57,450 commonplace US teaspoons.

Subsequent week, hopefully our get together can re-group earlier than we face Strahd once more. Perhaps also have a lengthy rejuvenating relaxation. Or, extra probably, we’ll all be killed by rats, bones, and falling.

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