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Fallout 76 Patch Has Upwards of 150 Fixes for Weapons, Crafting, and More – Game Rant


A few couple of days in the past, Bethesda offered an summary of a patch to return for its multiplayer role-playing recreation, Fallout 76, with the replace anticipated to deliver a bevy of fixes for myriad lingering points within the title. Now, the writer and developer has formally launched the patch for PC gamers, and it consists of greater than 150 totally different fixes for issues associated to weapons, crafting, perks, and an entire lot extra.

Among the many highlights of Fallout 76‘s patch for PC are modifications similar to bobby pins now weighing zero.001 kilos as an alternative of zero.1, tweaks together with Legendary Searching Rifles now dropping as loot, fixes that ought to take care of the notorious infinite load display crash bug, and tons extra. These involved in studying about all of the alterations which have arrived within the PC model of the online-only multiplayer title will discover the complete patch notes on the finish of the article.


As beforehand talked about, Fallout 76‘s latest patch is only available for PC players, and it shouldn’t take up an excessive amount of area, weighing in at about 500MB for private computer systems. Followers on PlayStation four and Xbox One ought to anticipate the replace to drop for consoles subsequent week on January 14, 2019, and might want to have about four GB of spare reminiscence put aside for the methods’ exhausting drives. In accordance with Bethesda, the patch notes ought to stay constant throughout platforms save for any potential modifications made between now and then.

Taking all of this into consideration, it seems to be as if this patch is step one in the proper course for Fallout 76, as there’s little question that the sport suffered an extremely rocky launch final yr on account of it being launched in an almost unplayable state for many. So, whereas Fallout 76 was simply one of probably the most disappointing video games of 2018, one can solely hope that this yr begins to get brighter for each followers of the sport and Bethesda as an entire with a purpose to guarantee a extra secure future for the title.

Fallout 76 Replace Patch Notes


  • Energy Armor: The Energy Armor mild has been made brighter.
  • Efficiency: A number of enhancements have been made to in-game efficiency.
  • Stability: The Fallout 76 recreation shopper and servers have acquired further stability enhancements.


  • Charging Barrels mod: Elevated the Gatling Laser’s injury bonus from the Charging Barrels mod.
  • Glowing Ones : Glowing Ones will not grant misguided giant quantities of XP. DevNote: Glowing Ones have been granting Giant Boss XP rewards, making them extremely exploitable when mixed with Nuke Zones.
  • Crafting: Lowered probability of Energy Turbines of spawning fusion cores.
  • Crafting: Set minimal element value of workshop buildings requiring metal, wooden or plastic to 2.
    Bobby Pins: Decreased the load worth of Bobby Pins from zero.1 to zero.001.


  • Groups: Gamers now obtain a notification that “Players cannot form teams from within Vault 76” if an Invite is shipped to a good friend nonetheless in Vault 76.


  • PvP: Opening Participant-owned, locked containers will now be thought-about a PVP motion as anticipated.

Bug Fixes


  • [Xbox One] Efficiency: Blowing up the mainframe core stations will not trigger a efficiency drop.
  • [PC] Infinite Load: Fastened an infinite load display that would happen when trying to hitch a server on PC.
  • Crash: Fastened a crash that may happen when opening the Pip-Boy.
  • Efficiency: Improved shopper efficiency when viewing a nuke explode.
  • Efficiency: Fastened a problem the place studying a observe would trigger the background to freeze.
  • Efficiency: Elevated efficiency in areas with rather a lot of scorched statues.


  • Techniques: Fastened a problem the place gadgets might be duplicated.
  • [PC] Controls: Resetting controls to default not causes most Activate prompts to turn into unusable.
  • [PC] Controls: Fastened a problem when controls within the Settings menu aren’t up to date when connecting/disconnecting a gamepad controller.
  • Methods: Fastened a problem that allowed armor mods to scale back carry weight previous meant values.
  • Methods: Rads will not utterly be eliminated when by dying repeatedly.
  • Techniques: Tackle a problem the place gamers might load into geometry after quick journey.
  • Techniques: Fastened a problem the place bashing an enemy with the Railway Rifle or Crossbow would add the projectile to the enemy’s stock.


  • Animations: Lever-Motion rifle now solely reloads the right quantity of ammo.
  • Results: Consumed Berry Mentats now appropriately present purple glowing auras round gamers and creatures.


  • Crafting: Degree 25 armor and above now requires ballistic fiber to craft.
  • Repairing: Element portions required to restore mid to excessive degree armor and weapons have been decreased as much as 20%. DevNote: – Restore prices scale with degree, and there’s room to scale back prices at larger ranges.
  • Crafting: Ballistic Fiber turns into required for armor at degree 25 as an alternative of beforehand at degree 20
  • Crafting: Up to date Bulk Acid crafting recipe to require 15 Acid.
  • Crafting: Fastened a problem that prevented gamers with the appropriately outfitted perk playing cards from with the ability to craft Antibiotics and Illness Remedy (Savage Divide).
  • Crafting: “Hardened Mass” will not be scrapped when “Scrap All Junk” is chosen.
  • Repairing: General restore prices have been lowered for each weapons and armor.
  • Crafting: Ballistic Fiber is also now required for repairing armor at degree 25 and above as an alternative of beforehand at degree 20.
  • Workshops: Fastened points the place enemies at some Workshop places would spawn underground, making the Workshops unclaimable. Places embrace: Charleston Landfill, Lakeside Cabins, and Sunshine Meadows.
  • Workshops: Fastened a problem the place objects in Workshops would typically float within the air when the Workshop menu was closed.
  • Workshops: Destroying the hay feeder together with the fertilizer collector will not forestall them from being repaired.
  • C.A.M.P./Workshops: Fastened a problem that may trigger a “not supported” error when trying to put a tall or brief submit beneath a roof.
  • Blueprints: Fastened a problem with the price of wires not being factored in when storing blueprints.
  • Crafting: Fastened a problem the place sure objects aren’t capable of be scrapped by way of the saved tab.
  • Workshops: Fastened a problem the place sure saved gadgets obtained from claiming a Public Workshop can’t be positioned once more.
  • Crafting: Fastened a visible difficulty with scrapping gadgets in Crafting Menus.
  • Crafting: Fastened a problem the place mods value much less metal than what’s displayed in Crafting Menus.
  • Crafting: Fastened a show challenge the place incorrect quantity of Junk gadgets can seem in Crafting Menus.


  • Every day Challenges: Fastened a number of every day challenges that weren’t being provided on some days. Dev Word: These embrace “Pick Wild Flowers”, “Harvest Mutfruit Plants”, and “Harvest Wild Plants and Fungi”.
  • Day by day Problem: Fastened a problem that prevented some wild flowers from incrementing within the “Pick Wild Flowers” Day by day Problem.
  • Weekly Problem: Fastened a problem that brought on the weekly problem “Complete Quests and Events in a Group while at Night” to work through the day and solely acknowledge occasions. It’s going to now look for quests and occasions which are accomplished at night time.
  • Weekly Problem: Edited the outline of a Weekly Problem to appropriately mirror the course.
  • Sub-Problem: Fastened a problem that prevented sure photomode challenges from finishing as anticipated.
  • Sub-Problem: Fastened a problem that prevented sure Bobblehead challenges from finishing as anticipated.
  • Sub-Problem: Fastened a problem that triggered a problem to be marked as full incorrectly.
  • Lifetime Challenges: Fastened a problem the place some lifetime challenges would revert progress after logging out.


  • Robots: Fastened a problem that may trigger robots to respawn too steadily in Whitesprings.
  • Scorched: Fastened a problem the place Wasteland Whisperer might have an effect on Scorched. Dev Word: Wasteland Whisperer can not be used to pacify Scorched.
  • Scorched: Capturing a Scorched within the leg will not break their weapon inflicting them to not assault the participant.
  • Scorched: Fastened a problem the place Scorched could also be utilizing invisible weapons or not showing to fireside their weapon appropriately.
  • Scorched: Fastened a problem that triggered floating particles and disassembled weapons to seem in Scorched arms when killed.


  • Weapons: Fastened a problem that may typically trigger plasma weapons, flamers and flamer mods, and weapons with explosive bullet mods to not do injury to different gamers and creatures.
  • Armor: Fastened a problem that might trigger gamers exiting energy armor to typically seem stretched and unable to reenter energy armor.
  • Armor: Addressed a number of points that might forestall gamers from exiting energy armor and at occasions trigger the Pip-Boy to turn into unavailable.
  • Weapons: Fastened a problem that prevented the Gauss Rifle from being recognized as a rifle. Now rifle-related perks could be utilized to the Gauss Rifle.
  • Ammo Merchandising Machines: Fastened a problem the place some Ammo Merchandising Machines have been solely promoting restore elements.
  • Weapons: Legendary Searching Rifles will now drop as loot.
  • Weapons: Fastened a problem the place the Strolling Cane offered as many assets when scrapped because it prices to craft.
  • Armor: Fastened a problem the place some Pocketed Chest Items have been resetting gamers again to their base carry weight upon logging again into the sport.
  • Armor: Fastened a problem the place gamers can depart behind an unusable chassis after exiting Energy Armor.
  • Journal: Consuming Scouts’ Life 6 journal now appropriately depletes meals and water stats at a slower fee.
  • Weapons: M79 Grenade Launcher is now thought-about an explosive weapon in perks as an alternative of being incorrectly thought-about a shotgun.
  • Fusion Cores: Fastened a problem the place Fusion Core turbines have been producing cores at a slower fee than meant. They’re now again to eight cores/hr.
  • Journal: Fastened the Backwoodsman 2 journal to appropriately increase Tomahawk injury.
  • Mirelurk Eggs: Harvesting Mirelurk Eggs won’t end in two separate eggs.
  • Weapons: Fastened a problem the place a number of fight rifle automated receiver mods have been prevented from receiving automated rifle perk bonuses.
  • Weapons: Fastened a problem the place a number of weapons have been capable of be outfitted on the similar time.
  • Weapons: The Vampire weapon mod impact now works solely when hitting dwelling targets as meant.
  • Armor: Fastened a problem the place Energy Armor elements would show on prime of beforehand outfitted elements.
  • Weapons: Fastened a problem the place bashing an enemy with sure weapons would add the projectile to the enemy’s stock.
  • Armor: Fusion Cores will not replenish to full cost upon becoming a member of one other world.


  • “Get the Supply Drop”: “Get the Supply Drop” Occasion now will take away holotape as soon as used with provide crate belonging to the participant that requested the Provide Drop.
  • Quest: Every day Missile Silo quest rewards at the moment are appropriately obtainable solely as soon as per day.
  • “Line in the Sand”: Fastened a problem with the search, Line within the Sand the place the Sonic Generator already being repaired prevented the participant from finishing the search. The occasion will now progress to the subsequent stage if the Sonic Generator is already repaired when the Occasion begins.
  • “Recruitment Blues”: Fastened a problem with the target, “find Junk Mail” that prevented gamers who switched worlds from finishing the search.
  • “Second Helpings”: The next location map markers at the moment are obtainable after ending “Second Helpings”: Slocum’s Joe, Gauley Mine, Morgantown Trainyard, and Morgantown Airport.


  • All Night time Lengthy: All Night time Lengthy now decreases starvation and thirst progress at night time.
  • Overdrive: Fastened a problem the place Overdrive was not growing crucial probability % correctly.
  • Quack Surgeon: Quack Surgeon not permits for reviving hostile gamers.
  • Unusual in Numbers: Unusual in Numbers results now scale correctly with a number of teammates (with and with out mutations).
  • Refractor: Fastened an error the place every rank of Refactor is doubling power resistance as an alternative of including +20 as indicated on the Perk card description.
  • Fireproof: Fireproof now reduces explosion and flame assault injury by 15% per rank.
  • Glad Camper: Completely happy Camper now features appropriately whether or not the participant is inside or outdoors of their C.A.M.P. when the perk circumstances are refreshed.
  • Butcher’s Bounty: Fastened a problem that allowed for the Butcher’s Bounty perk to set off once more on an already-searched creature.
  • Homebody: The Homebody perk now works as meant when at a claimed Public Workshop.
  • Social gathering Boy/Woman: Celebration Boy/Woman now results lively alcohol results on the participant.


  • Groups: Teamed gamers can not unfairly block an attacking participant when that participant makes an attempt to overhaul a workshop. Your teammate will enter PVP with the attacking participant.
  • Turrets: Turrets at Workshops will now assault gamers the Workshop proprietor is engaged in PvP with.


  • Methods: Blocking a participant now additionally mutes their proximity chat.
  • Commerce: Fastened a problem the place gamers might view one other participant’s stock earlier than they will reply to a commerce invite.
  • Commerce: We not let trades happen earlier than the requested participant has consented to commerce.
  • Commerce: Fastened a problem the place the Stash switch menu would seem empty after beforehand buying and selling with one other participant.
  • Commerce: Stimpaks with a worth worth set to zero will not immediate “use” within the Commerce Menu as an alternative of “accept”.
  • Commerce: Modified caps restrict for player-to-player trades from 5000 to 25000.


  • Chat: Fastened a problem the place voice chat wouldn’t all the time perform correctly upon exiting the Atomic Store.
  • Atomic Store: Fastened a problem the place some Atomic Store content material was lacking sound results.
  • Atomic Store: “Waving Santa” sound impact will now solely play when in “on” state.


  • Basic: Gamers not will obtain a pop-up for the Atomic Store when Respawning for the primary time.
  • [PC] Decision: Perk Pack opening display now extends to the sting on 21:9 screens.
  • Atomic Store: Gamers within the Atomic Store when the Atomic Store is taken offline will now be notified and taken again to the Important Menu.
  • [PC] FOV: Fastened a problem with scoped weapons zooming incorrectly when the default Subject of View setting has been modified.
  • PvP: Fastened a problem the place the PVP immediate would seem repeatedly whereas the identical gamers engaged in fight with one another.

Fallout 76 is out there now for PC, PlayStation four, and Xbox One.

Supply: Bethesda

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